![]() Downward air combo starters are all normally diving attacks. Three midair combos which are extensions of the aforementioned single-direction combos on ground, usually with three-to-two inputs total for each one.Back + Attack moves within proper proximity of the opponent (whiff or connect) are throw attacks, which cannot be blocked and all force a side-switch upon connecting. ![]() These types of simple input moves may not knock down and/or launch as effectively as their basic-combo-finisher-counterparts, but the downward ones however double as both OTG (off/on-the-ground) attacks to hit downed victims with and attacks that can guard break.
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